Dolce
Posts : 10 Join date : 2009-06-08
| Subject: Aggro range.. Mon Jun 08, 2009 11:20 pm | |
| aggro range is wayyy to high.. | |
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Join date : 1969-12-31
| Subject: Re: Aggro range.. Tue Jun 09, 2009 12:52 am | |
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Dolce
Posts : 10 Join date : 2009-06-08
| Subject: Re: Aggro range.. Tue Jun 09, 2009 1:35 am | |
| its too long, stuff aggros thru walls in dungeons.. | |
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FinalFury/Caveman Geico
Posts : 26 Join date : 2009-06-08 Age : 114 Location : In a cave
| Subject: Re: Aggro range.. Tue Jun 09, 2009 1:44 am | |
| Hard code bug ftw. Never was fixed never will be I guess. | |
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Abraxis
Posts : 3 Join date : 2009-06-08
| Subject: Re: Aggro range.. Tue Jun 09, 2009 5:49 am | |
| This bug is and will most likely be here forever, we can suppress it by making mobs aggro ranges shorter, however it will be a long process and i doubt we can get every single mob perfect, This is because we have no pathing system, Mythic/EA has a whole computer dedicated to checking pathing in the game, which we simply cannot do. We WILL however try! . | |
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Elrand
Posts : 64 Join date : 2009-06-07
| Subject: Re: Aggro range.. Tue Jun 09, 2009 6:12 am | |
| well, for me the aggro range was totally fine .. much better than mobs not adding and stuff .. was pretty much live like | |
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